//
//  GameConfig.h
//  Project5
//
//  Created by Nguyen Tan Loc on 5/17/13.
//  Copyright (c) 2013 Nguyen Tan Loc. All rights reserved.
//

#ifndef Project5_GameConfig_h
#define Project5_GameConfig_h

// Define type of segment
#define SEGMENT_TYPE_FULL       1
#define SEGMENT_TYPE_HALF       2
#define SEGMENT_TYPE_ONE_THIRD  3
#define SEGMENT_TYPE_QUARTER    4
#define SEGMENT_TYPE_SHIELD     5

// Define color of segment
#define NUM_COLOR               5
#define SEGMENT_COLOR_RED       0
#define SEGMENT_COLOR_YELLOW    1
#define SEGMENT_COLOR_GREEN     2
#define SEGMENT_COLOR_BLUE      3
#define SEGMENT_COLOR_PURPLE    4

// Define rotation of round
#define ACTION_ROTATON_TAG      1

// define type of bullet
#define BULLET_TYPE_NORMAL      1  // destroy 1 with specify color
#define BULLET_TYPE_POWER_1     2  // destroy 1 without ...
#define BULLET_TYPE_POWER_2     3  // destroy 3 without ...
#define BULLET_TYPE_POWER_FULL  4  // destroy the whole cicle
#define BULLET_TYPE_UNSTOPABLE  5  // destrol all thing it passed


#define PATH_RESOURCE_INFO @"ResourceInfo"


#endif
